tx · 2NgZWrmRKdt5t9S6kCB11vNkN5L6GqjcgyMQdGppsKaK

3MqbTfLJ5nrYh6fUbS38Hfpe6T8MP5K5HiT:  -0.04000000 Waves

2020.07.29 18:03 [1109035] smart account 3MqbTfLJ5nrYh6fUbS38Hfpe6T8MP5K5HiT > SELF 0.00000000 Waves

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OldNewDifferences
11 {-# STDLIB_VERSION 3 #-}
22 {-# SCRIPT_TYPE ACCOUNT #-}
33 {-# CONTENT_TYPE DAPP #-}
4-func setCoords (key,latitude,longitude) = [DataEntry(("positionLat_" + key), latitude), DataEntry(("positionLong_" + key), longitude)]
5-
6-
7-func setGameData (playerKey,opponentKey) = {
8- let gameId = ((playerKey + "_") + opponentKey)
9-[DataEntry(("gameId_" + playerKey), gameId), DataEntry(("opponent_" + playerKey), opponentKey), DataEntry(("gameId_" + opponentKey), gameId), DataEntry(("opponent_" + opponentKey), playerKey), DataEntry(("game_" + gameId), true), DataEntry(("gameTurn_" + gameId), playerKey), DataEntry(("gameWinner_" + gameId), "")]
10- }
11-
12-
134 func getGameId (key) = getStringValue(this, ("gameId_" + key))
145
156
16-func sin (rad) = {
17- let factor = (rad / 628318)
18- if ((0 > rad))
19- then {
20- let positive = -(rad)
21- if ((positive > 628318))
22- then {
23- let norm = (positive + (factor * 628318))
24- if ((norm > 314159))
25- then {
26- let norm2 = (norm - 314159)
27- let a = ((16 * norm2) * (314159 - norm2))
28- let b = (493480220050 - (a / 4))
29- ((a * 100000) / b)
30- }
31- else {
32- let a = ((16 * norm) * (314159 - norm))
33- let b = (493480220050 - (a / 4))
34- ((-(a) * 100000) / b)
35- }
36- }
37- else if ((positive > 314159))
38- then {
39- let norm = (positive - 314159)
40- let a = ((16 * norm) * (314159 - norm))
41- let b = (493480220050 - (a / 4))
42- ((a * 100000) / b)
43- }
44- else {
45- let a = ((16 * positive) * (314159 - positive))
46- let b = (493480220050 - (a / 4))
47- ((-(a) * 100000) / b)
48- }
49- }
50- else if ((rad > 628318))
51- then {
52- let norm = (rad - (factor * 628318))
53- if ((norm > 314159))
54- then {
55- let norm2 = (norm - 314159)
56- let a = ((16 * norm2) * (314159 - norm2))
57- let b = (493480220050 - (a / 4))
58- ((-(a) * 100000) / b)
59- }
60- else {
61- let a = ((16 * norm) * (314159 - norm))
62- let b = (493480220050 - (a / 4))
63- ((a * 100000) / b)
64- }
65- }
66- else if ((rad > 314159))
67- then {
68- let norm = (rad - 314159)
69- let a = ((16 * norm) * (314159 - norm))
70- let b = (493480220050 - (a / 4))
71- ((-(a) * 100000) / b)
72- }
73- else {
74- let a = ((16 * rad) * (314159 - rad))
75- let b = (493480220050 - (a / 4))
76- ((a * 100000) / b)
77- }
78- }
79-
80-
81-func cos (rad) = sin((157079 - rad))
82-
83-
84-func asin (x) = {
85- let xPow2 = ((x * x) / 10000000000)
86- let xPow3 = ((x * x) * x)
87- let val2 = (xPow3 / 60000000000)
88- let val3 = (((xPow3 * 3) / 400000000000) * xPow2)
89- let val4 = ((((xPow3 * 15) / 3360000000000) * xPow2) * xPow2)
90- let val5 = (((((xPow3 * 105) / 34560000000000) * xPow2) * xPow2) * xPow2)
91- ((((x + val2) + val3) + val4) + val5)
92- }
93-
94-
95-func atan (x) = if ((x > 100000))
96- then {
97- let xInv = (10000000000 / x)
98- let xInvPow2 = ((xInv * xInv) / 10000000000)
99- let xInvPow3 = ((xInv * xInv) * xInv)
100- let val2 = (xInvPow3 / 30000000000)
101- let val3 = ((xInvPow3 / 50000000000) * xInvPow2)
102- let val4 = (((xInvPow3 / 70000000000) * xInvPow2) * xInvPow2)
103- let val5 = ((((xInvPow3 / 90000000000) * xInvPow2) * xInvPow2) * xInvPow2)
104- (((((157080 - xInv) + val2) - val3) + val4) - val5)
105- }
106- else if ((-100000 > x))
107- then {
108- let xInv = (10000000000 / x)
109- let xInvPow2 = ((xInv * xInv) / 10000000000)
110- let xInvPow3 = ((xInv * xInv) * xInv)
111- let val2 = (xInvPow3 / 30000000000)
112- let val3 = ((xInvPow3 / 50000000000) * xInvPow2)
113- let val4 = (((xInvPow3 / 70000000000) * xInvPow2) * xInvPow2)
114- let val5 = ((((xInvPow3 / 90000000000) * xInvPow2) * xInvPow2) * xInvPow2)
115- (((((val2 - val3) + val4) - 157080) - xInv) - val5)
116- }
117- else {
118- let xPow2 = ((x * x) / 10000000000)
119- let xPow3 = ((x * x) * x)
120- let val2 = (xPow3 / 30000000000)
121- let val3 = ((xPow3 / 50000000000) * xPow2)
122- let val4 = (((xPow3 / 70000000000) * xPow2) * xPow2)
123- let val5 = ((((xPow3 / 90000000000) * xPow2) * xPow2) * xPow2)
124- ((((x - val2) + val3) - val4) + val5)
125- }
126-
127-
128-func atan2 (y,x) = if ((x > 0))
129- then atan((y / x))
130- else if (if ((0 > x))
131- then (y >= 0)
132- else false)
133- then (atan((y / x)) + 314159)
134- else if (if ((0 > x))
135- then (0 > y)
136- else false)
137- then (atan((y / x)) - 314159)
138- else if (if ((x == 0))
139- then (y > 0)
140- else false)
141- then 157080
142- else if (if ((x == 0))
143- then (0 > y)
144- else false)
145- then -157080
146- else 0
147-
148-
149-func sqrt (x) = if ((2 > x))
150- then x
151- else {
152- let x1 = ((316 + (x / 316)) / 2)
153- let x2 = ((x1 + (x / x1)) / 2)
154- let x3 = ((x2 + (x / x2)) / 2)
155- let x4 = ((x3 + (x / x3)) / 2)
156- let x5 = ((x4 + (x / x4)) / 2)
157- let x6 = ((x5 + (x / x5)) / 2)
158- let x7 = ((x6 + (x / x6)) / 2)
159- let x8 = ((x7 + (x / x7)) / 2)
160- let x9 = ((x8 + (x / x8)) / 2)
161- ((x9 + (x / x9)) / 2)
162- }
163-
164-
165-func getShotDistance (v,pitch) = (((2 * ((v * v) / 100000)) * ((cos(pitch) * sin(pitch)) / 100000)) / 980665)
166-
167-
168-func distance (lat1,lon1,lat2,lon2) = {
169- let dLat = (lat1 - lat2)
170- let dLon = (lon1 - lon2)
171- let dLatSin = sin((dLat / 2))
172- let dLonSin = sin((dLon / 2))
173- let hav = ((dLatSin * dLatSin) + (((cos(lat1) * cos(lat2)) / 100000) * ((dLonSin * dLonSin) / 100000)))
174- let theta = (2 * asin(sqrt(hav)))
175- (637100000 * theta)
176- }
177-
178-
179-func impact (lat,lon,dist,yaw) = {
180- let th = (dist / 637100)
181- let sinLat = sin(lat)
182- let cosLat = cos(lat)
183- let sinTh = sin(th)
184- let cosTh = cos(th)
185- let newLat = asin((((sinLat * cosTh) / 100000) + (((cosLat * sinTh) * cos(yaw)) / 10000000000)))
186- let newLon = (lon + (atan2((((sin(yaw) * sinTh) * cosLat) / 100000), (cosTh - ((sinLat * sinLat) / 100000))) * 100))
187-[newLat, newLon]
188- }
189-
190-
191-func gotHit (pitch,yaw,force,playerKey,opponentKey) = {
192- let playerLat = getIntegerValue(this, ("positionLat_" + playerKey))
193- let playerLon = getIntegerValue(this, ("positionLong_" + playerKey))
194- let opponentLat = getIntegerValue(this, ("positionLat_" + opponentKey))
195- let opponentLon = getIntegerValue(this, ("positionLat_" + opponentKey))
196- let distanceBetweenPlayers = (distance(playerLat, playerLon, opponentLat, opponentLon) / 100000)
197- let optimalVelocity = (sqrt(((distanceBetweenPlayers * 980665) / 10000)) * 1000)
198- let playerShotReach = getShotDistance(((optimalVelocity * force) / 100000), pitch)
199- let impactPosition = impact(playerLat, playerLon, playerShotReach, yaw)
200- let impactDistance = (distance(impactPosition[0], impactPosition[1], opponentLat, opponentLon) / 100000)
201- (100 > impactDistance)
202- }
203-
204-
2057 @Callable(i)
206-func startGame (latitude,longitude) = {
207- let caller = toString(i.caller)
208- let coordinates = setCoords(caller, ((latitude * 1745) / 100000), ((longitude * 1745) / 100000))
209- let openGame = getString(this, "openGame")
210- let gameId = getString(this, ("gameId_" + caller))
211- let gameIsActive = getBoolean(this, ("gameId_" + getGameId(caller)))
212- if (if (if (if ((gameId != ""))
213- then (gameId != unit)
214- else false)
215- then (gameIsActive != false)
216- else false)
217- then (gameIsActive != unit)
218- else false)
219- then throw("Please finish your current game, before starting another one")
220- else if (!(isDefined(openGame)))
221- then WriteSet(DataEntry("openGame", caller) :: coordinates)
222- else if (if ((openGame == ""))
223- then true
224- else (openGame == caller))
225- then WriteSet(DataEntry("openGame", caller) :: coordinates)
226- else WriteSet([DataEntry("openGame", ""), coordinates[0], coordinates[1], setGameData(value(openGame), caller)])
227- }
228-
229-
230-
231-@Callable(i)
232-func executeShot (pitch,yaw,force) = {
233- let caller = toString(i.caller)
8+func resetGame (resetPlayerId) = {
9+ let caller = resetPlayerId
23410 let opponent = getStringValue(this, ("opponent_" + caller))
23511 let gameId = getGameId(caller)
236- if ((getStringValue(this, ("gameTurn_" + gameId)) != caller))
237- then throw("please wait for your turn")
238- else if (gotHit(pitch, yaw, force, caller, opponent))
239- then WriteSet([DataEntry(("game_" + gameId), false), DataEntry(("gameWinner_" + gameId), caller)])
240- else WriteSet([DataEntry(("gameTurn_" + gameId), opponent)])
12+ WriteSet([DataEntry(("game_" + gameId), false), DataEntry(("gameWinner_" + gameId), caller)])
24113 }
24214
24315

github/deemru/w8io/026f985 
33.56 ms