16 | | - | func sin (rad) = { |
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17 | | - | let factor = (rad / 628318) |
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18 | | - | if ((0 > rad)) |
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19 | | - | then { |
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20 | | - | let positive = -(rad) |
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21 | | - | if ((positive > 628318)) |
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22 | | - | then { |
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23 | | - | let norm = (positive + (factor * 628318)) |
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24 | | - | if ((norm > 314159)) |
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25 | | - | then { |
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26 | | - | let norm2 = (norm - 314159) |
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27 | | - | let a = ((16 * norm2) * (314159 - norm2)) |
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28 | | - | let b = (493480220050 - (a / 4)) |
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29 | | - | ((a * 100000) / b) |
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30 | | - | } |
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31 | | - | else { |
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32 | | - | let a = ((16 * norm) * (314159 - norm)) |
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33 | | - | let b = (493480220050 - (a / 4)) |
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34 | | - | ((-(a) * 100000) / b) |
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35 | | - | } |
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36 | | - | } |
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37 | | - | else if ((positive > 314159)) |
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38 | | - | then { |
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39 | | - | let norm = (positive - 314159) |
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40 | | - | let a = ((16 * norm) * (314159 - norm)) |
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41 | | - | let b = (493480220050 - (a / 4)) |
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42 | | - | ((a * 100000) / b) |
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43 | | - | } |
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44 | | - | else { |
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45 | | - | let a = ((16 * positive) * (314159 - positive)) |
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46 | | - | let b = (493480220050 - (a / 4)) |
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47 | | - | ((-(a) * 100000) / b) |
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48 | | - | } |
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49 | | - | } |
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50 | | - | else if ((rad > 628318)) |
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51 | | - | then { |
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52 | | - | let norm = (rad - (factor * 628318)) |
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53 | | - | if ((norm > 314159)) |
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54 | | - | then { |
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55 | | - | let norm2 = (norm - 314159) |
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56 | | - | let a = ((16 * norm2) * (314159 - norm2)) |
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57 | | - | let b = (493480220050 - (a / 4)) |
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58 | | - | ((-(a) * 100000) / b) |
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59 | | - | } |
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60 | | - | else { |
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61 | | - | let a = ((16 * norm) * (314159 - norm)) |
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62 | | - | let b = (493480220050 - (a / 4)) |
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63 | | - | ((a * 100000) / b) |
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64 | | - | } |
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65 | | - | } |
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66 | | - | else if ((rad > 314159)) |
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67 | | - | then { |
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68 | | - | let norm = (rad - 314159) |
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69 | | - | let a = ((16 * norm) * (314159 - norm)) |
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70 | | - | let b = (493480220050 - (a / 4)) |
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71 | | - | ((-(a) * 100000) / b) |
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72 | | - | } |
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73 | | - | else { |
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74 | | - | let a = ((16 * rad) * (314159 - rad)) |
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75 | | - | let b = (493480220050 - (a / 4)) |
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76 | | - | ((a * 100000) / b) |
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77 | | - | } |
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78 | | - | } |
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79 | | - | |
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80 | | - | |
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81 | | - | func cos (rad) = sin((157079 - rad)) |
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82 | | - | |
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83 | | - | |
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84 | | - | func asin (x) = { |
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85 | | - | let xPow2 = ((x * x) / 10000000000) |
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86 | | - | let xPow3 = ((x * x) * x) |
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87 | | - | let val2 = (xPow3 / 60000000000) |
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88 | | - | let val3 = (((xPow3 * 3) / 400000000000) * xPow2) |
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89 | | - | let val4 = ((((xPow3 * 15) / 3360000000000) * xPow2) * xPow2) |
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90 | | - | let val5 = (((((xPow3 * 105) / 34560000000000) * xPow2) * xPow2) * xPow2) |
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91 | | - | ((((x + val2) + val3) + val4) + val5) |
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92 | | - | } |
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93 | | - | |
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94 | | - | |
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95 | | - | func atan (x) = if ((x > 100000)) |
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96 | | - | then { |
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97 | | - | let xInv = (10000000000 / x) |
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98 | | - | let xInvPow2 = ((xInv * xInv) / 10000000000) |
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99 | | - | let xInvPow3 = ((xInv * xInv) * xInv) |
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100 | | - | let val2 = (xInvPow3 / 30000000000) |
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101 | | - | let val3 = ((xInvPow3 / 50000000000) * xInvPow2) |
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102 | | - | let val4 = (((xInvPow3 / 70000000000) * xInvPow2) * xInvPow2) |
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103 | | - | let val5 = ((((xInvPow3 / 90000000000) * xInvPow2) * xInvPow2) * xInvPow2) |
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104 | | - | (((((157080 - xInv) + val2) - val3) + val4) - val5) |
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105 | | - | } |
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106 | | - | else if ((-100000 > x)) |
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107 | | - | then { |
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108 | | - | let xInv = (10000000000 / x) |
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109 | | - | let xInvPow2 = ((xInv * xInv) / 10000000000) |
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110 | | - | let xInvPow3 = ((xInv * xInv) * xInv) |
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111 | | - | let val2 = (xInvPow3 / 30000000000) |
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112 | | - | let val3 = ((xInvPow3 / 50000000000) * xInvPow2) |
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113 | | - | let val4 = (((xInvPow3 / 70000000000) * xInvPow2) * xInvPow2) |
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114 | | - | let val5 = ((((xInvPow3 / 90000000000) * xInvPow2) * xInvPow2) * xInvPow2) |
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115 | | - | (((((val2 - val3) + val4) - 157080) - xInv) - val5) |
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116 | | - | } |
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117 | | - | else { |
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118 | | - | let xPow2 = ((x * x) / 10000000000) |
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119 | | - | let xPow3 = ((x * x) * x) |
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120 | | - | let val2 = (xPow3 / 30000000000) |
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121 | | - | let val3 = ((xPow3 / 50000000000) * xPow2) |
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122 | | - | let val4 = (((xPow3 / 70000000000) * xPow2) * xPow2) |
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123 | | - | let val5 = ((((xPow3 / 90000000000) * xPow2) * xPow2) * xPow2) |
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124 | | - | ((((x - val2) + val3) - val4) + val5) |
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125 | | - | } |
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126 | | - | |
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127 | | - | |
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128 | | - | func atan2 (y,x) = if ((x > 0)) |
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129 | | - | then atan((y / x)) |
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130 | | - | else if (if ((0 > x)) |
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131 | | - | then (y >= 0) |
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132 | | - | else false) |
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133 | | - | then (atan((y / x)) + 314159) |
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134 | | - | else if (if ((0 > x)) |
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135 | | - | then (0 > y) |
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136 | | - | else false) |
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137 | | - | then (atan((y / x)) - 314159) |
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138 | | - | else if (if ((x == 0)) |
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139 | | - | then (y > 0) |
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140 | | - | else false) |
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141 | | - | then 157080 |
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142 | | - | else if (if ((x == 0)) |
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143 | | - | then (0 > y) |
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144 | | - | else false) |
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145 | | - | then -157080 |
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146 | | - | else 0 |
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147 | | - | |
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148 | | - | |
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149 | | - | func sqrt (x) = if ((2 > x)) |
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150 | | - | then x |
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151 | | - | else { |
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152 | | - | let x1 = ((316 + (x / 316)) / 2) |
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153 | | - | let x2 = ((x1 + (x / x1)) / 2) |
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154 | | - | let x3 = ((x2 + (x / x2)) / 2) |
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155 | | - | let x4 = ((x3 + (x / x3)) / 2) |
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156 | | - | let x5 = ((x4 + (x / x4)) / 2) |
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157 | | - | let x6 = ((x5 + (x / x5)) / 2) |
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158 | | - | let x7 = ((x6 + (x / x6)) / 2) |
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159 | | - | let x8 = ((x7 + (x / x7)) / 2) |
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160 | | - | let x9 = ((x8 + (x / x8)) / 2) |
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161 | | - | ((x9 + (x / x9)) / 2) |
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162 | | - | } |
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163 | | - | |
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164 | | - | |
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165 | | - | func getShotDistance (v,pitch) = (((2 * ((v * v) / 100000)) * ((cos(pitch) * sin(pitch)) / 100000)) / 980665) |
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166 | | - | |
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167 | | - | |
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168 | | - | func distance (lat1,lon1,lat2,lon2) = { |
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169 | | - | let dLat = (lat1 - lat2) |
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170 | | - | let dLon = (lon1 - lon2) |
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171 | | - | let dLatSin = sin((dLat / 2)) |
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172 | | - | let dLonSin = sin((dLon / 2)) |
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173 | | - | let hav = ((dLatSin * dLatSin) + (((cos(lat1) * cos(lat2)) / 100000) * ((dLonSin * dLonSin) / 100000))) |
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174 | | - | let theta = (2 * asin(sqrt(hav))) |
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175 | | - | (637100000 * theta) |
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176 | | - | } |
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177 | | - | |
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178 | | - | |
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179 | | - | func impact (lat,lon,dist,yaw) = { |
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180 | | - | let th = (dist / 637100) |
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181 | | - | let sinLat = sin(lat) |
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182 | | - | let cosLat = cos(lat) |
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183 | | - | let sinTh = sin(th) |
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184 | | - | let cosTh = cos(th) |
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185 | | - | let newLat = asin((((sinLat * cosTh) / 100000) + (((cosLat * sinTh) * cos(yaw)) / 10000000000))) |
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186 | | - | let newLon = (lon + (atan2((((sin(yaw) * sinTh) * cosLat) / 100000), (cosTh - ((sinLat * sinLat) / 100000))) * 100)) |
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187 | | - | [newLat, newLon] |
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188 | | - | } |
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189 | | - | |
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190 | | - | |
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191 | | - | func gotHit (pitch,yaw,force,playerKey,opponentKey) = { |
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192 | | - | let playerLat = getIntegerValue(this, ("positionLat_" + playerKey)) |
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193 | | - | let playerLon = getIntegerValue(this, ("positionLong_" + playerKey)) |
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194 | | - | let opponentLat = getIntegerValue(this, ("positionLat_" + opponentKey)) |
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195 | | - | let opponentLon = getIntegerValue(this, ("positionLat_" + opponentKey)) |
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196 | | - | let distanceBetweenPlayers = (distance(playerLat, playerLon, opponentLat, opponentLon) / 100000) |
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197 | | - | let optimalVelocity = (sqrt(((distanceBetweenPlayers * 980665) / 10000)) * 1000) |
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198 | | - | let playerShotReach = getShotDistance(((optimalVelocity * force) / 100000), pitch) |
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199 | | - | let impactPosition = impact(playerLat, playerLon, playerShotReach, yaw) |
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200 | | - | let impactDistance = (distance(impactPosition[0], impactPosition[1], opponentLat, opponentLon) / 100000) |
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201 | | - | (100 > impactDistance) |
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202 | | - | } |
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203 | | - | |
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204 | | - | |
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206 | | - | func startGame (latitude,longitude) = { |
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207 | | - | let caller = toString(i.caller) |
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208 | | - | let coordinates = setCoords(caller, ((latitude * 1745) / 100000), ((longitude * 1745) / 100000)) |
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209 | | - | let openGame = getString(this, "openGame") |
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210 | | - | let gameId = getString(this, ("gameId_" + caller)) |
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211 | | - | let gameIsActive = getBoolean(this, ("gameId_" + getGameId(caller))) |
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212 | | - | if (if (if (if ((gameId != "")) |
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213 | | - | then (gameId != unit) |
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214 | | - | else false) |
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215 | | - | then (gameIsActive != false) |
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216 | | - | else false) |
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217 | | - | then (gameIsActive != unit) |
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218 | | - | else false) |
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219 | | - | then throw("Please finish your current game, before starting another one") |
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220 | | - | else if (!(isDefined(openGame))) |
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221 | | - | then WriteSet(DataEntry("openGame", caller) :: coordinates) |
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222 | | - | else if (if ((openGame == "")) |
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223 | | - | then true |
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224 | | - | else (openGame == caller)) |
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225 | | - | then WriteSet(DataEntry("openGame", caller) :: coordinates) |
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226 | | - | else WriteSet([DataEntry("openGame", ""), coordinates[0], coordinates[1], setGameData(value(openGame), caller)]) |
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227 | | - | } |
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228 | | - | |
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229 | | - | |
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230 | | - | |
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231 | | - | @Callable(i) |
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232 | | - | func executeShot (pitch,yaw,force) = { |
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233 | | - | let caller = toString(i.caller) |
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| 8 | + | func resetGame (resetPlayerId) = { |
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| 9 | + | let caller = resetPlayerId |
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